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supercomputer276

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supercomputer276

Age/Gender: 19, Male
Location: Fullerton, CA
Job: student

One time I asked a cook how he prepared his chickens and he replied, "Simple really, I just tell them they're gonna die."

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Sign-Up Date:
3/14/06

Level: 3
Aura: Light

Rank: Civilian
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Rank #: 150,119

Whistle Status: Normal

Exp. Points: 50 / 100
Exp. Rank #: 280,086
Voting Pow.: 2.82 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 47
Music Reviews: 0
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supercomputer276

SCemails #50

Posted by supercomputer276 Dec. 13, 2007 @ 1:55 AM EST

On Smack Jeeves, I have a sprite comic called SCemails, a parody of Homestar Runner's Strong Bad Emails answered by my online character SC. Most of the continuality for this comic might not be understandable for those that don't read the author comics I particpate in at SJ, but that's not important. What's important is that the 50th SCemail is going to be done in Flash. Which means that I should actually submit something to the Portal either by the end of this month or by the beginning of January. It's my first attempt to do voice acting, and in my opinion, I think some of you might perfer to have Speakonia speak for me. Anyways, this is just a heads up, for those of you who actually watch my userpage. Somehow.

Updated: 12/13/07 1:58 AM 0 comments | Log in to comment! | Share this!
supercomputer276

I can't find a tutorial for this.

Posted by supercomputer276 Oct. 30, 2007 @ 6:26 PM EDT

My WarioWare flash game (working title: WarioWare Demo) is coming along fairly nicely. I've managed to create five fully working microgames, but I have a little trouble with the sixth game that I'm hoping someone can help me with.

Microgame description: The scene is the middle of a desert with a small city in the background. An atomic bomb drops, lands on the ground, shakes, and explodes. The player must get the mouse out of the frame before the bomb explodes to win.

The problem: I don't know how to tell the game how to check to see if the mouse is in the frame. I've tried several of the Newgrounds tutorials to no avail and attempting to get the code from games that have such tasks such as the Impossible Quizzes just drives me crazy. So can someone tell me what ActionScript I need to determine whether or not the mouse is in the frame when the bomb explodes?

giantsnakey.gif

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supercomputer276

I can't find a tutorial for this.

Posted by supercomputer276 Oct. 23, 2007 @ 9:45 PM EDT

My WarioWare flash game (working title: WarioWare Demo) is coming along fairly nicely. I've managed to create five fully working microgames, but I have a little trouble with the sixth game that I'm hoping someone can help me with.

Microgame description: The scene is the middle of a desert with a small city in the background. An atomic bomb drops, lands on the ground, shakes, and explodes. The player must get the mouse out of the frame before the bomb explodes to win.

The problem: I don't know how to tell the game how to check to see if the mouse is in the frame. I've tried several of the Newgrounds tutorials to no avail and attempting to get the code from games that have such tasks such as the Impossible Quizzes just drives me crazy. So can someone tell me what ActionScript I need to determine whether or not the mouse is in the frame when the bomb explodes?

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supercomputer276

In need of a tutorial

Posted by supercomputer276 Sep. 25, 2007 @ 11:20 AM EDT

The main problem I seem to be having with my WarioWare game is that I have no idea how to make collisions work. I used to make EXE games with Game Maker and it handled all the collision stuff automatically, so I'm lost. I need a tutorial that will show me how to make collisions work in Flash 8 so I can make my game. Also, one of the games is the standard mouse maze and I kinda need a tutorial for that as well. Post any relevent links you can find in the comments to this news post.

If you read all that and think "OMG THOSE ARE THE EASIEST THINGS TO DO IN FLASH GAMES HE'S A TOTAL N00B WITH NO SKILLZ" then I'm glad we haven't met in person because odds are I'd cave your face in. I don't need your comments if you're not going to actually help.

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supercomputer276

Wah-Wah-Wario!

Posted by supercomputer276 Sep. 22, 2007 @ 12:03 AM EDT

I'm beginning work on a demo project that, when done, should accurately mirror a real WarioWare game. Many others have tried to create something along the veins of WW but I believe they have failed. This project, however, will be tough; it involves a lot of ActionScript, something I do not claim to be an expert on. I'm using tutorials on the site to assist me. If you have any (helpful) advice, you're free to give it to me here.

This demo project will have six microgames, one of which being a boss game. Once the demo is completed, I am considering doing a full stage worth of microgames. I have high hopes for this project. Let's just hope they don't fall on my head and kill me.

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supercomputer276

My first portal submission!

Posted by supercomputer276 Aug. 25, 2007 @ 12:57 PM EDT

I've finished one of my Flash projects and submitted it to the portal: Lockbert! I spent about three weeks on this baby and I hope you all enjoy it.

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supercomputer276

My birthday.

Posted by supercomputer276 Jul. 24, 2007 @ 12:17 AM EDT

Just figured I'd let you guys know that tomorrow, July 24th, is my birthday. Y'know, in case you want to congradulate me or something. I'm also open on deviantART.

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