Dueling pencils! I love that! Something I hope to see a little more of. However, I felt overall it was a little weaker than previous entries; not sure exactly why. Maybe because it was shorter than usual, or the gags weren't just as funny. Still a cool job nonetheless.
The visuals in this episode are a definite step up from previous episodes, including the splendid use of 3D effects.
I've only a few problems, mostly concerning the battle sequences. One, none of the dynamic text boxes have the Pokemon text font, a problem I've certainly had concerning interactive Flash development. You'll need to embed the fonts for every text box you use (at least, in my experience) or at the very least tell people what font you used so they can install it on their machines.
Second is how the announcement of Pokemon attacks comes after the attack animation. I can only assume this is a side-effect of the interactive battles, but I hope you find a way to put it before the animation (perhaps display it while the animation is playing).
Third is the text-advance button. While I'm fairly sure this was changed from using the spacebar due to public demand, the resulting button has an irregular "hit box" (for lack of a better term), making it somewhat annoying to click. If you don't want a visible rectangle around the symbol, setting its alpha to 1% should take care of that.
These are fairly minor gripes, though. Overall, this is an excellent work, and your Daily 3rd is well-deserved.
The font I'm using is called Agency FB and it was on the list of universal web fonts, which is why I picked it. I tried to model the battles after the games and it tells you the attacks after they're used, plus it helps with the battle flow control. I switched to click the button to advance instead of space bar because in the interactive battles, each time you clicked a button to use an attack. You would have to click on the stage again to use the space bar. This wasn't a problem with code, just seems to be something flash does.
It's good and funny, but compared to the original it sorta pales.
Definately the best Flash Picross I've ever played! The drag-to-fill ability is very impressive. Nice job!
A challenging yet simple puzzle game, and one that I think would make an excellent WiiWare title (by the way, that's a compliment). It takes a lot of thought and, on the last chapter, precision timing to solve these puzzles, and I believe it is well done with a nice original storyline. My only gripe is that it took me a while to get a hang of the puzzle editor, namely adding paths. Nevertheless, a great game, and you, sir, I salute.
Well, that was interesting.
I had to wait at points for the cartridges to disappear and the lag to go away, but overall it was pretty good. Now gimmie my present!
S&K Sky Santuary
S3DB Panic Puppet (? I know it plays during the starting cinematic)
S3 Ice Cap
??? (don't know the last one)
Anyways, awesome work.
Glad you like it. The last song was S3DB Diamond Dust. ^_^v
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.